

The more XP, the better you are at doing said task. Basic leveling system - Do a certain task, gain XP.Towable generators and lighting rigs for setting up camp in the wild. Vehicle storage and towable generators - Take your loot with you, store goods in on board containers or in trunks.Additional vehicles - One of our goals is to expand on “mobile survival” such as adding box trucks and eventually trailer trucks which could make for an excellent mobile survival experience.Expand fortification and add vehicle fortification - Additional trap and fortification types like sheet metal, plywood, bars and fencing.Expand on crafting - With the community's help, we’ll expand on all of the crafting categories such as designing and implementing anything that suits the gameplay and is backed by the community.Expand the tool system - We’d like to incorporate power tools and additional tools into the game to make fortification a quicker process.The power stations will supply power to substations which can power entire towns.
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❼uán diferente será la versión completa de la versión de acceso anticipado? Once our Early Access supporters and the development team feel the project is ready to move to the next stage, we’ll take that leap.” We also plan to expand our small team in the future which will enable us to develop at a quicker pace. We plan to expand on gameplay ideas and mechanics with feedback from the community. We’ve reached a stage where we feel far more confident in our skills and the project’s gameplay and direction. “We’ve now implemented the majority of our core mechanics and squashed a lot of major bugs since leaving pre-alpha and now into alpha. ❼uánto tiempo va a estar este juego en acceso anticipado aproximadamente?
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Please feel free to check our backlog of Steam updates, devblogs and changelog entries.” Our progress has been consistent and we can promise it will remain so. We’ve tried our best to stay on track and improve the project with every update. We’ve crushed a lot of the major issues that came along with initial development along with the help and feedback from our community. Our development process involves slowly adding features but never before fixing current issues. Since then, we have created a solid foundation for Survive the Nights. Our official public alpha launch was in November of 2019. Our initial unlisted pre-alpha release in December 2017 was organized to provide access to all those who pre-ordered the game along with anyone who wanted to help further development. “ We’re a small team of dedicated developers.
